Field chronicle
A summons at dusk
The border lanterns have gone dark. Delegates have gathered at the old council hall to decide who will investigate. Introduce your delegation, share one concern, and find another delegate willing to help.
ORACLE
LARP Field Kit · Example screens
Fictional, read-only examples rendered with ORACLE’s interface. The controls inside each example are inactive. No account is needed, and these examples do not connect to a live event.
The Lantern Council shows how the same field kit changes its colors, typography, symbols, and world language for a fantasy event. Player briefing text is kept separate from organizer notes.
Fictional example · fantasy theme. Controls are inactive.
The Missing Signal shows how the same field kit changes its colors, typography, symbols, and world language for a cyberpunk event. Player briefing text is kept separate from organizer notes.
Fictional example · cyberpunk theme. Controls are inactive.
The Last Water Stop shows how the same field kit changes its colors, typography, symbols, and world language for a wasteland event. Player briefing text is kept separate from organizer notes.
Fictional example · wasteland theme. Controls are inactive.
Morrow Vale’s approved sheet brings together biography, faction, event-defined abilities, private objectives, and inventory. Players can create drafts and submit them for organizer approval.
Fictional example · fantasy theme. Controls are inactive.
The public badge shares only the identity fields allowed by the organizer. Private objectives and inventory stay off the badge. This fictional QR points to a reserved .invalid domain and cannot identify a real player.
Fictional example · fantasy theme. Controls are inactive.
After identifying the lantern’s printed prop code, Morrow has recorded the inscription and can use Investigation to inspect its mechanism. Revealed readings stay in that character’s journal.
Fictional example · fantasy theme. Controls are inactive.
A sealed letter has been opened for Morrow. Its contents now appear in their private discoveries. Organizers can require release codes and character access conditions.
Fictional example · fantasy theme. Controls are inactive.
The council lockbox tracks attempts for each character. One attempt has been used, a hint has been revealed, and the next answer can be submitted when the player is ready.
Fictional example · fantasy theme. Controls are inactive.
A conversation at the willow lists its location, play style, duration, and available places. Three players have joined a scene designed for three to six people.
Fictional example · fantasy theme. Controls are inactive.
The organizer writes a player introduction and private running notes, adds instruments and access conditions, prints prop labels, and creates a separate rehearsal copy before live play.
Fictional example · fantasy theme. Controls are inactive.
Start a temporary QR invitation or scan another player. Completed introductions become contacts, while sharing and trading require both players to confirm.
Fictional example · fantasy theme. Controls are inactive.
A completed exchange preserves shared readings in the journal and records the exact items and fictional resources transferred.
Fictional example · fantasy theme. Controls are inactive.
WHISPER lets characters collect conflicting accounts. BROADSIDE publishes organizer-reviewed news, printable notices, and player reports.
Fictional example · fantasy theme. Controls are inactive.
TRACE connects evidence, people, places, and theories. Choose who can read a record, and cite journal readings without copying private source text.
Fictional example · fantasy theme. Controls are inactive.
BAZAAR keeps fictional balances, shop stock, character inventory, and transaction receipts together. Players review purchases and agree trades using game resources.
Fictional example · fantasy theme. Controls are inactive.
OATHBOOK records exact terms, participant acceptance, witnesses, disputes, and fulfillment. Agreed resource transfers wait for the required confirmations.
Fictional example · fantasy theme. Controls are inactive.
SIGIL gives a group shared roles, a server-confirmed timer, and checkpoints on one device. This fictional session has reached its second step.
Fictional example · fantasy theme. Controls are inactive.
STATIC turns a marked prop or zone into a fictional signal. Its text, intensity, and state can follow the story, and players can collect a permitted reading in their journal.
Fictional example · cyberpunk theme. Controls are inactive.
STAGEHAND gives staff readiness checks, scene capacity, a party queue, whole-party dispatch, and return acknowledgments. Here three Lantern Keepers have accepted their assignment.
Fictional example · wasteland theme. Controls are inactive.
Players see their own assignment, destination, and return window. Staff dispatch the party together and acknowledge its return; a timer alone never releases occupied places.
Fictional example · fantasy theme. Controls are inactive.
The Field desk keeps prepared reference material, saved readings, local notes, and unsent information requests separate. This fictional kit is prepared; shared gameplay still requires a connection.
Fictional example · fantasy theme. Controls are inactive.