ORACLE LARP Field Kit

Inside the field kit Public tour / v1.2.0

Your character.
Your clues.
Your shared story.

ORACLE is a web app for live action roleplaying events. Organizers prepare a world; players carry character sheets, discover clues on physical props, and exchange information with one another.

Use it for a fantasy gathering, a cyberpunk mystery, or a wasteland expedition. Choose the instruments your story needs.

No account needed to explore this tour or its example screens.

01 / The player briefingFantasy
ORACLE's fantasy player briefing for The Lantern Council, with the gathering's introduction and setting.
The Lantern Council’s player briefing introduces the setting and the gathering’s first question. Open full screenshot · Browse complete example

01 / Meet the players

A character to inhabit. A choice about what to share.

Meet Morrow Vale of the Lantern Keepers, a fictional character used throughout these examples. Imagine arriving at a gathering where a border lantern has gone dark and someone has left a clue.

Create your character

Write a biography, choose abilities and a faction, and keep private objectives alongside your equipment. Organizers can approve player-created sheets or assign prewritten characters.

An example character sheet with Morrow Vale's identity, abilities, and personal material.
The character’s own sheet keeps their public identity and private material in one workspace. Open full screenshot · Browse complete example

Introduce yourself by QR

A character badge lets another event member look up the public identity the event permits. Your private objectives and full inventory stay separate. Camera scanning and manual code entry are available.

An example public character badge with its QR code and permitted identity fields.
A badge introduces a character. Sharing readings or trading uses a separate exchange. Open full screenshot · Browse complete example

Agree on an exchange

One player offers a discovered reading to another player. They join through a temporary QR or code, review the offer, and both confirm. Where enabled, the offer can include fictional resources and items. See the introduction and QR workspace.

A completed exchange receipt recording the readings, items, and fictional resources exchanged by example characters.
This completed exchange records the terms both players confirmed and the resulting transfers. Open full screenshot · Browse complete example

Sharing follows the event’s permissions. A received reading joins your journal; it does not automatically complete the other character’s discoveries or unlock their abilities.

02 / Choose your world

One field kit. Three different atmospheres.

Themes change colors, type, and vocabulary while keeping the event’s rules and records intact. Start with a prepared adventure or author your own.

Fantasy

Lanterns, letters, and promises

Try the complete starter The Last Lantern: recover a keeper’s instructions, restore the border light, and decide who will tend it.

Fantasy presentation with warm gold accents and serif headings.
Fantasy briefing: The Lantern Council. Open full screenshot · Browse complete example

Cyberpunk

Signals, networks, and a neighborhood

Try the complete starter The Last Neighborhood Signal: recover a technician’s message and bring a fictional community relay back online.

The Missing Signal player briefing in ORACLE’s cyberpunk theme.
Cyberpunk briefing: The Missing Signal. Open full screenshot · Browse complete example

Wasteland

Beacons, convoys, and shared survival

Try the complete starter The Last Water Beacon: recover a pump keeper’s note and organize the watch for an overdue fictional convoy.

The Last Water Stop player briefing in ORACLE’s wasteland theme.
Wasteland briefing: The Last Water Stop. Open full screenshot · Browse complete example

Each complete starter is written for about 30 minutes and 2–6 players, with prewritten characters, clues, hints, and a playable alternative ending. The larger toolkit supports your own event designs.

03 / The instrument rack

Twelve ways to bring a story into play.

Every instrument is optional. A first adventure can use a prop, a message, a puzzle, and a meeting place. Add rumors, agreements, shops, or managed encounters when the story calls for them.

Examine an object

RELIC

Scan the cold lantern core and choose an examination. Its markings enter your character’s journal; an investigation or repair skill can reveal a different perspective.

RELIC displaying a prepared object and the examinations available to the example character.
Authored discoveries respond to the character’s permissions and progress. Open full screenshot · Browse complete example

Recover a message

DEAD DROP

A keeper’s sealed letter becomes available after the first discovery. Find its prop code, supply a separate release word when required, and collect the message. Optional recordings include a transcript.

DEAD DROP showing a sealed letter that the example character has already opened.
Messages can wait for an authored discovery or release condition. Open full screenshot · Browse complete example

Put the clues together

CIPHERBOX

Put discovered clues together to work out a council lockbox’s answer. The organizer writes the answer, hints, attempt limit, and what happens when the attempts run out.

CIPHERBOX with a fictional puzzle prompt, answer field, and authored attempt or hint information.
A puzzle can lead to success or an authored fallback that keeps the story moving. Open full screenshot · Browse complete example

Meet for the next scene

WAYFINDER

Join a conversation by the willow when your character is eligible and there is room. Read the meeting place, scene instructions, time window, and admission state, then play the gathering together in person.

WAYFINDER presenting a fictional scene with its location, availability, and admission information.
Scene admission and capacity, with locations supplied by the organizer. Open full screenshot · Browse complete example

Build an investigation

TRACE

Connect a maker’s mark, a witness, and the old watchtower in a notebook of evidence, people, places, and theories. Cite permitted journal readings and choose which observations to share.

TRACE's investigation notebook with fictional evidence, theories, and selected connections.
Players control their own investigation’s private and shared material. Open full screenshot · Browse complete example

Stock up and trade

BAZAAR

Spend organizer-granted fictional resources at a supply shop, or negotiate a player exchange. Stock, balances, inventory, and receipts update when the transaction completes.

BAZAAR showing a fictional supply shop, available stock, and character resources.
The event’s game economy records purchases and transfers. Open full screenshot · Browse complete example

Hear another account

WHISPER

A witness remembers movement near the watchtower. Your character collects the account available to them, including its source. Different characters can hear different tellings; a rumor remains unverified.

Keep the gathering informed

BROADSIDE

Propose a call for witnesses or read a published event announcement. Organizers review publication, issue corrections, and withdraw outdated notices.

The Rumors and news workspace, where WHISPER accounts and BROADSIDE announcements have distinct roles.
WHISPER and BROADSIDE share a workspace for attributed rumors and approved news. Open full screenshot · Browse complete example

Make a promise explicit

OATHBOOK

Write down who takes the first lantern watch and who relieves them. Participants accept the exact terms, witnesses can record their role, and organizers can review a dispute.

OATHBOOK showing a fictional agreement with participants, terms, and acceptance information.
Acceptance and fulfillment are separate steps. The people still play the promise. Open full screenshot · Browse complete example

Work together around a prop

SIGIL

Gather around one host device for a cooperative challenge. Assign in-person roles, review the host character’s required components, and work through ordered checkpoints and timers.

SIGIL's shared-device challenge interface with roles, checkpoints, and timing information.
One shared host device coordinates the challenge; separate devices do not share synchronized timers. Open full screenshot · Browse complete example

Read the fictional world

STATIC

Check a prepared signal beside the lantern chamber. An organizer can author different readings for story conditions or explicitly select a state during play.

STATIC displaying a clearly labeled fictional event reading for an example prop or zone.
Values describe the fiction. They are not measurements from environmental sensors. Open full screenshot · Browse complete example

04 / Behind the gathering

Prepare the world before players arrive.

Start from a complete adventure or a blank event. Keep the player briefing and rules clear, and keep solutions and running notes in the organizer’s workspace.

Organizer workspaceExample
An organizer's example adventure workspace with authored material and preparation controls.
Author the adventure, review player access, and prepare the materials for the event. Open full screenshot · Browse complete example
  1. Make it your event

    Choose a theme and instruments. Write the briefing, define character rules and factions, and author clues, encounters, and outcomes.

  2. Bring in the people

    Create invitations, approve or assign characters, set sharing permissions, and assign staff to their encounters.

  3. Print and rehearse

    Print prop labels and prepare paper fallback aids. Make a dedicated rehearsal copy with fresh codes, assign its characters, then practice separately from the source event.

  4. Open, pause, and close play

    Move through Draft, Rehearsal, Live, and Paused states. End the event when play is complete, then archive it for permitted read-only history.

Who can do what?

Players use their assigned characters and permitted readings. Organizers author material, approve characters, and review game operations. Staff operate the tasks they are allowed and the encounters assigned to them. Event owners control role changes and organizer invitations.

Private player notebooks and objectives follow their own access rules. A player preview helps an organizer inspect presentation; it does not change their account’s privileges.

What can I reuse or export?

Export a briefing pack to reuse event setup, rules, theme choices, and briefing material. A player-material export omits organizer-only briefing content. Import creates a separate Draft.

A briefing pack does not include a complete adventure, characters, discoveries, or played-event history. Use a dedicated rehearsal copy to practice a configured adventure. Reset applies only to that copy while it is in Rehearsal.

05 / Before you leave the signal

Prepare your device for the field.

Open Field desk → Prepare for the field while connected. Check the saved time, app readiness, event readiness, and any material that needs attention before heading out.

Field deskOn this device
Field desk's preparation panel with saved event material and separate readiness information.
Prepare and verify your own player material, then return to the saved copy on this device. Open full screenshot · Browse complete example

Available after preparation

Read your saved briefing and rules, your own approved character sheets, and saved journal readings. Write and explicitly save local Field desk notes. Saved copies include their preparation time and can become out of date.

Actions that need a connection

New discoveries, puzzle answers, trades and exchange confirmations, current balances, scene admission, timers, and staff actions use the live event. Plan venue connectivity around those parts of play.

Review when you reconnect

Save supported information-exchange requests for later review. Nothing sends automatically: reconnect, check access and current terms, and explicitly send each request.

Install

Keep the kit close

Use the browser or install ORACLE when your device offers it. The install panel reports app-cache readiness and provides platform instructions and update controls.

Display

Read it your way

Choose Dark or Outdoor display, adjust text size, reduce motion, and collapse navigation. Prop display puts prepared material at the center of the screen.

Field habits

Check before departure

Test your own device and planned play area. Keep paper aids available. Saved private material belongs to this browser; sign out before handing the device to someone else.

Read the installation and offline guide for preparation, saved requests, updates, and shared-device behavior.

Your next step

Have a look around. Bring a story when you’re ready.

The example screens and guides are public. To join a real game, create an account and enter your organizer’s invitation code. To run one, begin with a starter adventure.